Most are annoying or amusing rather than game-breaking, but added together they’re concrete proof that Unity simply wasn’t ready to be released. A few hours into the game, and Paris is no longer a beautifully realised location, but an endless exhibition of bugs and glitches. Then you begin to notice them a levitating civilian there, a moon-walking royalist here, a man’s trousers sticking out a hedge for no particular reason that I can fathom. It's such a shame the game's stability buckles so frequently when you hit the streets Revolution-era Paris is recreated beautifully. Clamber to the top of Notre Dame as the sun rises and you can’t help but admire the beauty of the lighting engine as the pale orange light dawns across a painstaking recreation of Parisian architecture, from the back-alley grime of the proles’ quarter to the ludicrous opulence of Versailles and the noble districts. The game’s recreation of revolutionary Paris is the most beautiful, believable city environment I’ve ever seen in a video game. When the game’s not stuttering to a halt it’s an enjoyable enough Assassin’s Creed adventure, though it’s one that lacks the ambition to really breathe new life into the franchise.
ASSASSINS CREED UNITY PC FULL
Instead, performance-wise Unity is a janky, ragged mess that only occasionally shows glimpses of its full potential.
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For PC gamers, it was meant to be the mainstream title that freed them from the shackles of limiting ports, and allowed them to really put their painstakingly assembled gaming setups through their paces.
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Assassin’s Creed: Unity was supposed to be a new milestone in video game technology, the first game to take advantage of the power of next generation consoles.